Galaxy changelog

Release notes and feature updates.

Track what changed in each Galaxy version, how to access new features, and whether users should update.

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2.04

Connection stability hotfix

June 26, 2026
  • Fixes Galaxy repeatedly toggling between connected and offline when Rocket League exposes more than one listening TCP port.
  • Distinguishes the real Stats API listener from unrelated transient Rocket League loopback listeners.
  • Prefers Rocket League's wildcard-bound listener, such as 0.0.0.0:49234, over temporary 127.0.0.1 ports that can accept a connection and then close it.
  • Prevents Galaxy from saving a transient port as the Stats API host or rewriting DefaultStatsAPI.ini with that incorrect value.
  • Preserves the automatic live-port adoption and exact-install config repair introduced in 2.03.
  • Adds a dual-listener regression fixture matching the reported machine state and confirms Galaxy selects 49234 while excluding 58714.
  • Runs connection discovery tests on an isolated local API port so validation cannot interfere with an existing Galaxy session.
  • Passes native dashboard, packaged lifecycle, signed portable packaging, and live Rocket League connection-stability checks.

2.03

Native-only runtime and automatic connection recovery

June 26, 2026
  • Makes the native Galaxy Screen the required desktop interface and the native IGO helper the required in-game overlay path.
  • Removes the legacy Electron dashboard and transparent-overlay fallback files so component failures no longer reopen the old interface.
  • Keeps the existing packaged launcher and local backend host internally while the remaining launcher/backend migration is handled separately.
  • Embeds the Galaxy icon directly into both native executables so Windows shows the proper app identity in the taskbar and process surfaces.
  • Automatically inspects an open RocketLeague.exe when the Stats API connection is unavailable and remembers the exact Steam, Epic, or custom installation path.
  • Prioritizes and repairs the running installation's TAGame\Config\DefaultStatsAPI.ini for future launches.
  • Detects a live Stats API listener on a different port, adopts and saves that port, and reconnects without requiring the Connect-tab repair button.
  • Rechecks a starting Rocket League process so Galaxy can connect when its listener appears a few seconds later.
  • Improves Windows process-path discovery when the primary process query does not expose the executable location.
  • Explains the one required game restart when Rocket League was already running before its Stats API config was repaired, because the running game cannot reload that file.
  • Adds regression coverage for custom-install pairing, config persistence and repair, restart-required reporting, automatic port adoption, native lifecycle, and packaged startup.

2.02

Post-native testing sweep

June 26, 2026
  • Makes the IGO session record mode-specific so wins, losses, streaks, and MMR context do not overlap between playlists.
  • Labels the IGO callout as a mode session and includes the active playlist name directly in the stat line.
  • Removes windowed Galaxy logo rotation and IGO object/ring/glow animations while keeping the subtle saucer movement available.
  • Lets the native Galaxy Screen scroll when the window is not full-screen.
  • Refreshes Galaxy site screenshots for the native desktop screen and current IGO overlay.

2.01

Native Galaxy release

June 26, 2026
  • Makes the native Galaxy Screen the default desktop experience while preserving the Electron fallback path.
  • Keeps the lightweight native overlay helper as the primary IGO path with crash restart and transient spawn retry hardening.
  • Adds the one-screen native Lobby Ranks scouting surface with player/platform badges, TRN actions, rank cards, encounter history, notes, and live stat context.
  • Adds native settings coverage for overlay/IGO controls, connection repair, hotkeys, update state, stat display choices, and ScrimSync community navigation.
  • Improves Tracker rank behavior with cached/stale results, identity cache, cooldown handling, and clearer blocked/cached state labels.

1.30

Lightweight native overlay foundation

June 19, 2026
  • Makes the lightweight native Windows overlay the default while retaining the Electron overlay as an automatic fallback.
  • Hardens overlay toggles, crash recovery, duplicate launch handling, and shutdown cleanup.
  • Reduces overlay memory use by rendering only the native overlay footprint instead of a full-screen transparent Electron layer.
  • Adds bounded diagnostic logs and sustained API health checks to make startup and connection failures easier to troubleshoot.

1.29

Overlay control polish

June 17, 2026
  • Replaces the small cog control with a colored flying saucer-style overlay settings button.
  • Adds overlay size options so players can scale the in-game overlay smaller or larger.
  • Adds window and overlay visibility toggles so players can choose monitor-only, overlay-only, or both.
  • Lightens overlay animation timing, glow, and blur effects to reduce gameplay performance impact while preserving motion.

1.28

Manual overlay and connection repair

June 17, 2026
  • Adds a visible Show Overlay checkbox in Window + Overlay Settings so the fullscreen overlay only opens when users choose it.
  • Keeps monitor-only mode as the default startup path to avoid reintroducing mouse-related hitching for everyone.
  • Adds a Rocket League Stats API repair tool that searches Steam libraries, Epic folders, extra drives, and the running Rocket League process before updating DefaultStatsAPI.ini.

1.27

Performance-first launch

June 17, 2026
  • Starts the portable EXE with the normal Galaxy monitor window only, instead of automatically spawning the fullscreen transparent overlay.
  • Keeps the overlay code available for testing while avoiding the mouse-related hitching seen from the always-on-top transparent layer.
  • This stabilizes the public build while overlay controls are reworked behind a manual toggle.

1.26

Gameplay hitch reduction

June 16, 2026
  • Removes the high-frequency PowerShell foreground-window polling used for hotkey arming.
  • Uses Galaxy's local Rocket League connection state to arm hotkeys instead, reducing mouse and gameplay hitching while the app is open.
  • Slows hotkey setting refresh checks to reduce background work during live play.

1.25

Windowed monitor startup

June 16, 2026
  • Opens the Galaxy windowed monitor automatically when launching the portable EXE.
  • Keeps overlay and hotkey behavior available while making the visible app window the default startup experience.

1.24

Portable EXE startup fix

June 16, 2026
  • Fixes the portable EXE startup flow so hardware acceleration is disabled before Electron is ready.
  • Replaces the 1.5.24 portable build after the packaged startup regression was found during testing.

1.23

Portable EXE launch fix

June 15, 2026
  • Fixes the packaged portable EXE launcher so it no longer tries to use resources/app.asar as a working folder.
  • Publishes Galaxy as a single-file Windows portable executable instead of the ZIP and batch-file launch flow.
  • Keeps the legacy ZIP launcher available as a fallback while the public download moves to EXE distribution.

1.22

Overlay object fix and wins glow

June 15, 2026
  • Fixes overlay objects so the original Galaxy planet and craters no longer cover selected objects.
  • Reworks Saturn into a thinner angled ring instead of a thick blocky band.
  • Makes glow strength more visible across levels.
  • Broadens replay-state detection and sends a longer replay-skip input burst while Rocket League is focused.
  • Adds soft purple Account Wins cards with red, yellow, green, or blue value glow based on total wins.

1.21

Overlay objects and replay reliability

June 15, 2026
  • Replaces overlay dropdowns with mouse-friendly option buttons for object, glow color, and glow strength choices.
  • Adds animated overlay objects including Galaxy, Sun, Saturn, Black Hole, Ice, Lava, Terran, and Barren.
  • Improves replay auto-skip by sending a short burst of safe skip inputs while Rocket League is foregrounded.
  • Reuses successfully loaded Tracker profiles for the rest of the current match to reduce repeated TRN traffic.
  • Slightly increases lobby rank stat typography for better readability.

1.20

Overlay clarity and replay cleanup

June 15, 2026
  • Simplifies the lobby rank refresh status so players only see a clean Refreshing message.
  • Combines replay automation into one Skip Replays Automatically control.
  • Removes technical replay-state labels and the early forfeit overlay experiment.
  • Adds overlay planet settings for color themes and animation control.
  • Sharpens overlay callout values and slightly increases lobby-rank stat typography.

1.19

Non-blocking update flow

June 15, 2026
  • Changes the update notice into a non-blocking bottom prompt so it no longer covers the app Quit control.
  • Adds a Quit button directly inside the update prompt.
  • Updates the launcher to stop stale Galaxy server and window processes before starting, preventing old extracted builds from continuing to report an older version.

1.18

Tracker pacing and monitor stability

June 15, 2026
  • Adds 4-second spacing between Tracker Network profile requests to reduce HTTP 429 pressure while keeping lobbies moving.
  • Changes configurable hotkeys so they register only while Rocket League is the foreground app, preventing shortcuts from swallowing typed letters elsewhere.
  • Wires replay auto-skip toggles to send the default replay skip input while Rocket League replay state is active.
  • Improves responsive monitor sizing across 1080p and 1440p displays, including the Series frame, sponsor placement, and lobby rank rows.
  • Gives populated lobby rows more readable vertical space so stat labels and values do not clip inside their boxes.

1.17

Monitor format and update enforcement

June 15, 2026
  • Stabilizes the upper monitor window so Series, replay controls, sponsor tile, and Lobby Ranks no longer overlap when resized.
  • Fixes sponsor buttons in the desktop window by opening normal HTTPS sponsor links externally with visible click feedback.
  • Scopes configurable hotkeys so they only fire while Rocket League is the active foreground window.
  • Combines Seasonal Peak and All-Time Peak into one stacked peak card to free room for stat categories.
  • Adds a remote ScrimSync version check so outdated Galaxy builds can prompt users to download the newest release.

1.16

Monitor row visibility fix

June 14, 2026
  • Tightens the top monitor area when lobby ranks are populated so more vertical room is available for player rows.
  • Increases populated lobby row height so full stat values remain visible inside Account Wins, Goal %, Streak, and Season Matches boxes.
  • Adds explicit row tracks for crowded and dense lobby layouts to stop the second stat line from being clipped.
  • Improves stat-box overflow handling so values display fully instead of being cut by the card.

1.15

Monitor resizing and hotkey settings

June 14, 2026
  • Adds a Window + Overlay Settings modal directly in the Galaxy monitor view.
  • Documents and exposes editable hotkeys for toggling the monitor, cycling playlists, and opening player notes.
  • Changes lobby rank rows to keep readable card heights and scroll inside the rank panel for full 2v2 and 3v3 lobbies.
  • Improves monitor resizing across displays by removing the hard main-column width floor.
  • Hides dense-row MMR delta hint strips in populated lobbies so core rank, peak, stat, and DeJaVu values stay readable.

1.14

Expanded monitor rank layout

June 14, 2026
  • Lets lobby rank rows use the full Galaxy monitor width instead of competing with the tall ad rail.
  • Compresses premium sponsor placement into the top row and hides the tall Tier 1 ad rail from the monitor view.
  • Shortens rank and stat labels so 2v2 and 3v3 lobbies can display categories more clearly.
  • Changes crowded and dense lobby rows into two-line stat cards with dedicated zones for player info, MMR tiles, extra stats, and DeJaVu history.

1.13

Configurable window and overlay hotkeys

June 14, 2026
  • Adds editable hotkeys for toggling the Galaxy windowed monitor, cycling the selected stats playlist, and opening quick player notes.
  • Defaults the windowed monitor toggle to Shift+`, playlist cycling to +, and quick notes to Shift+A.
  • Adds a hotkey note menu that lists current field players and saves partial notes when the menu closes.
  • Updates overlay input bounds so the note menu can be clicked while the gameplay overlay remains click-through elsewhere.

1.12

Monitor remodel and Tracker peak expansion

June 14, 2026
  • Remodels the Galaxy monitor around a compact top ad slot, premium sponsor carousel, and denser lobby rank rows.
  • Adds Tracker all-time mode peak MMR from peak-rating data alongside current and seasonal peak rank context.
  • Adds rank distribution buttons, vertical MMR up/down hint rows, and direction-colored MMR delta glow styling.
  • Prevents DeJaVu encounter history from growing when no local player is selected.
  • Changes DeJaVu rows to show teammate history for teammates and opponent history for opponents.

1.11

1v1 Tracker auto-populate fix

June 14, 2026
  • Treats two-player duel lobbies as ready for the initial Tracker pull when Rocket League has not assigned normal team numbers yet.
  • Keeps balanced lobby checks intact for larger modes.
  • Publishes a refreshed Galaxy ZIP and checksum for the fixed alpha build.

Planning

Installer packaging and first public build

Next
  • Package Galaxy as a signed Windows installer or portable executable.
  • Publish checksums so users can verify the download.
  • Connect the app update checker to the ScrimSync Galaxy version endpoint.